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Magic of houdini
Magic of houdini







Drag the sphere over to the right side of the viewport. Go to the last frame and set another keyframe. Drag the sphere over to the left side of the viewport.ģ. RMB on the tz field and choose Unlock Parameter, if necessary.Ģ.

magic of houdini

Delete any active channels you may have on the object containing the sphere. For information about the Table or Dopesheet views, check out the Help documents. You examine the Graph view in the following exercise, as it is by far the most commonly used of the trio. The Channel Editor features three methods for viewing data: Graph, Table, and Dopesheet. This editor is the main tool for visually setting and modifying animation channels. What method is it using to do this interpolation? This information and a plethora of other details can be found in the Channel Editor. You have set quite a few keyframes by now and you have seen how the computer automatically interpolates the in-betweens. In the next few months VFXWorld readers will learn the basics of the dominant tool that has been used in the creation of some of the most awe-inspiring animation and cinematic effects ever made. This is the next in a series of excerpts from the Thomson Course Technology book The Magic of Houdini by Will Cunningham.









Magic of houdini